Digital skills should be part of the basic training processes.
Project Goal
Today's society requires creative, entrepreneurial, critical and competent individuals in digital technologies. For this reason, we propose to equip students and teachers with the skills to use digital technology in such a way that it has a significant impact on the training itinerary of their students and that it provides added value to the learning process in order to develop enriching digital productions .
In accordance with this, teachers need to design activities that allow their students to develop their abilities as thinkers, innovators, creative, decisive beings ... This implies that students take responsibility for their own learning. The teacher guides and helps the students, and together they achieve a final product. In this process, the itinerary that begins with the identification of the problem, the design and proccess is also very important for the students to acquire knowledge and skills.
Our project is nourished by the three interconnected terms: Imagination, Creativity, Innovation; creativity being the center of all disciplines.
The project intends:
- 1 Train teachers to face the challenges presented by the recent shift to online and distance learning, where it is essential that teachers develop digital skills..it tries to strengthening the profile of teachers, improving continuous professional development through training in the development of innovative teaching and assessment methods.
- 2. Achieve high quality inclusive education through the design of strategies that reinforce the development of digital skills and intercultural teamwork through international collaboration. Identify the appropriate technologies in each curricular area in a creative and effective way.
- 3. Improve the Personal area and self-regulation. The student, while obtaining knowledge and skills, builds personal skills such as self-improvement, being a self-taught learner, and this fosters personal autonomy and social entrepreneurship..
- 4. Implement digital technologies in each curricular area in a creative way, creating creative and playful learning environments that foster imaginative solutions, collaboration, innovation and entrepreneurship facilitated by technologies. There is a process of discovering a problem, looking for evidence, and selecting innovative solutions.
- 5. Improve effective, creative and playful learning environments that foster imaginative solutions, through technologies in order to reduce school failure and increase the number of students who do post-compulsory studies.